Continuous Generation
In continuous generation mode, the script arranges objects along a spline path with precise alignment and no gaps. It calculates the exact number of objects needed to cover the entire spline length, scaling and positioning each object to maintain a seamless connection.
For performance, it leverages Unity’s Job System and Burst Compiler to distribute tasks like vertex transformations, UV adjustments, and normal recalculations across multiple threads. This parallel processing ensures efficient execution, allowing the system to handle detailed spline paths and large object counts smoothly without impacting frame rates.